The scorekeeper
For a real table with real tiles. Enter each hand's winner, the hand and how it was won; the school works out who pays whom the way its own table does, and keeps the running score and the standings for the night.
For a real table with real tiles. Enter each hand's winner, the hand and how it was won; the school works out who pays whom the way its own table does, and keeps the running score and the standings for the night.
Arrows to move, Return to go, Escape to close. All results