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The lessons · lesson 8 of 11

Jokers

Taking a joker back with the real tile, a thrown joker, and the tiles a joker can never stand for.

  1. Taking a joker back

    The player across has three 7 Dots face up, and one of them is a joker. You hold a real 7 Dot. On your turn, you may put your 7 Dot in their group and take the joker. Their group is still three 7 Dots.

    A 17-second video, with captions.

  2. Can you take this joker?

    The player on your left has two 2 Bams and a joker face up. You hold a 2 Bam, and it is your turn.

    What can you do? Yes. Their group is still three 2 Bams, and the joker is yours.

  3. Two more joker rules

    A thrown joker is dead. Nobody can pick it up, not even to win. And a joker never stands for a single tile: not half of a pair, not in North East West South, and not in a year like 2026.

    A 17-second video, with captions.

  4. A thrown joker

    Someone throws a joker, and it is the one tile your hand is missing.

    Can you call it to win? Right. A thrown joker can never be taken.

  5. Which one is allowed?

    Jokers can be used to make three of a kind or more, but not pairs, and never for a single tile.

    Which of these is allowed? Yes. Four 8 Craks, one of them a joker: four of a kind.